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Announcing the Playful Thinking Series

The editors are proud to announce the launch of Playful Thinking, a new book series from the MIT Press.

Sparked by discussions and research being conducted at the Singapore-MIT GAMBIT Game Lab by series co-editors Jesper Juul (NYU), Geoffrey Long (MIT) and William Uricchio (MIT), the Playful Thinking series aims to publish engaging and visually compelling volumes on game-related topics, authored by both scholars and industry luminaries, easily accessible to academics, professionals, and laymen from a broad range of backgrounds and levels of experience.

Each volume will range between 20,000-35,000 words (approximately 100 pages) in length, small enough to be easily thrown in a backpack or a coat pocket, and written in a way that is accessible and compelling to academics, professionals, and educated readers in general.

The series' focus can be summed up as follows:

  • Each volume focuses on an innovative and clearly demarcated issue concerning video games.
  • Each volume has a hook and theme that is relevant to readers outside video game studies.
  • The prototypical volume discusses video games and x, applying insights from other fields to video games, and reflecting upon what this combination yields in terms of more general insights.
  • Short form, roughly 20,000-35,000 words.

Sample topics may include video games and art, video games and architecture, video games and music, the history of video games, video games and fairy tales, etc.

 

How to Get Involved

Have an idea for a volume in the series? The editors are currently accepting book proposals. The proposal submission process is as follows:

  1. Author discusses idea with editors.
  2. Author prepares book proposal including sample chapters.
  3. Book proposal is submitted to the editors and passed on to anonymous peer review.

To begin the proposal process, please contact the editors at proposals AT playfulthinking DOT net.